I am a world builder, designer, and visual storyteller. To me, game development represents a perfect fusion of art, technology, design, and collaboration across multiple unique areas of expertise. This synergy creates an incredibly motivating environment to work within.
Throughout my decade in the creative and game development industry, I have had the privilege of working with a multitude of intriguing and diverse client projects, as well as leading fully remote, multidisciplinary game development teams.
Developing a living and breathing MMO world where players create entertainment for players.
- Feature team leading and art outsourcing management
- 3D game art and Unity implementation
- 2D concept art and design iteration
- UI/UX and game design
Creative animation and illustration work for variety of advertising and film productions.
- Production planning and treatments
- 2D/3D illustrations
- storyboarding and animatics
- 3D modelling, lighting, rendering and compositing
Design and development of 3DMark Benchmark products.
- Creative concept design and art production
- 3D modelling, texturing and lighting for built-in real-time graphics engine
- graphic design illustration
- architectural 3D visualizations